08.07
Release Date: August 2012
Store Product Page: Shrieker
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“And with a shriek…. it devoured its prey”
The Shrieker – a terrifying subterranean creature that is but one of the horrors of this wasteland world.
Called thus, for the blood-chilling shriek it lets out when it’s about to feed, this creature is super stealthy and super fast, as it slithers in the sand using claws that enable it to dig. But its speed pales in comparison to its brutality. It will devour anything that it senses. As it’s a creature that lives underground, it has no eyes… but don’t let that fool you – it can sense vibration miles away. It is also really hard to kill, due to the bony plating on its back that protects it (not to mention, its gargantuan size)
Shriekers also have a form of camouflage, so they can change color to match their environment – The sand color it dons, is to camouflage itself in the sands of the desert. They can also turn red and black on a whim.
Fortunately, it is only found in one semi-shaded area of the desert, as its too hot elsewhere.
This place is known as the lair of the Shrieker. And you don’t want to get caught there…
===== LIST OF CONTENTS: =====
Shrieker Figure
IK setup on Tail and Neck (off by default)
Blank Channels for custom morph inj pose support
Jaw Open Morph
Jaw Close Morph
Mouth Close Morph (tongue recedes and hole closes)
Teeth Longer Morph
Teeth Gone Morph
Tongue In Morph
Tongue Out Morph
Mouth In/Out Morph
5 Tongue Movement Morphs
Fat Boy Morph
Belly Fed Morph
Indent Claws Morph
MATS for Figures
Sand
Black
Red
20 Poses
1 Reset Pose
10 Writing and Upright Poses
5 Slithering Poses
5 Dead or Sleeping Poses
===== INSTRUCTIONS: =====
..:: USING THE CONTENTS ::..
You can find the figure in Character/Dark Apocalypse/Shrieker. Click to load the CR2 into your scene…. it will load massive, so you will have to pan the camera back to get him fully in the scene.
Easy Pose: The figure has Easy Pose set up on it… this will aid you in posing him quickly via a node which controls entire chains in segmented figures such as this is. The node will control the neck and tail chain separately. You can then select the individual segments, and further use the EP dials on them to twist it up even more. Additionally, the normal rotations are enabled, for further posing. Limits are set but not forced (to turn on limits in Poser, go to Figure/Use Limits) In DS, they are generally on when u open DS. To turn them off or on, select the pose tab, select the active tab options, then go to limits on the drop down to select off or on.
Beyond that, the figure also has IK setup on it… but this is turned off by default. To turn it on in Poser, go to Figure/Use Inverse Kinematics, and select the tail, neck or both. In DS, it should be automatically enabled (to disable, right click on each segment, and click Enable IK if there is a checkmark)
A bunch of morphs have also been created for the figure. There are 5 tongue morphs (to give it movement) as well as a tongue length, mouth close (recedes the tongue, and closes the mouth hole) jaws open (opens the jaws even wider) and close (closes the jaw around the mouth, recedes the tongue, etc) There’s a teeth gone and teeth longer morph, a fat boy morph (turns the wyrm into a fat one, rather than its svelte default form) and Belly fed (to create the illusion is has eaten… a lot) Finally, there is Indent Claws… this creates an indentation on the all the belly claws, as it would most naturally occur. As always, when dialing in morphs, it is best to dial them only once using the BODY actor in Poser (or the Shrieker actor in DS)
Last but not least… there are blank channels inserted into the figure. This is so you can easily create custom morphs via pose injections, without the use for external binary morphs and PMD’s. There are 140 in all.
There are 3 mats also included – Black, Red and Sand. These have Subsurface scattering on them, so you must have that enabled in Poser, in your render settings, to render the SSS. In DS, they are also enabled, but this requires EHSS (elite human surface shader) to render them properly.
Also included are 20 poses to get you started. 5 of them are Dead Poses, 5 are slithering types, 10 are writhing or upright and there is one reset pose. Just click on the pose to load it to the figure. Also note, LIMITS MUST BE OFF for these poses to work correctly (as I pose beyond limits)
===== OTHER NOTES: =====
Color coded and labeled templates for all figures and props are available, so you can make your own textures.
Shrieker Figure has blank injection channels for custom morph support
IK is enabled on the tail and neck chains of the figures. It is turned off by default
This figure contains Subsurface Scattering. You must enable SSS on your render settings in Poser. In DS, the mats require EHSS to render the subsurface scattering on the DS mats.
==== XTRA SUPPORT: ====
BIGGER THUMBS:
The thumbnails for the pose and light files are the standard 91X91 resolution, so that they will show properly in DAZ Studio. If you are a poser 5 or higher user and prefer the larger thumbnails (which are 125×125 in size), you can download them here: Shrieker Thumbs
Please Note:
Bigger thumbnails will NOT work in DAZ Studio, nor lower versions of Poser, so only download these if your using Poser 5 and higher.
Instructions to install larger thumbnails:
These are set up to the same exact locations as the original sets thumbnails. To install, simply unzip it to your Poser Runtime, and overwrite the old thumbnails.
POSES – NO TRANSLATE:
Also, I have created poses that will allow you to move the shrieker in a scene, and apply a new pose without the translate zeroing out (per request by a user) That way, if you have already started a scene, you can apply a pose without it moving off camera.
You can download the poses here: Poses – No Translate
These poses will install to the same directory and overwrite the old ones (so if you want to keep both, I recommend installing these manually to a new folder in the Shrieker Pose folder, and copying the thumbs from the original to that folder)
==== KNOWN ISSUES ====
No known issues beyond what you would normally encounter. Please refer to the PDF for help and tips.
Technical Support is always available. If you have questions that need answers, feel free to email me — IgnisSerpentus@damageinc3d.net