11.29
So while I was cracked out on C4D today, I figured I might as well crack out on Z too lol Ive been meaning to figure out ZSpheres for awhile now…. I guess tonight was the night.
I have to say, it was interesting, doing a sculpt from the ZSphere angle. Its very abstract, and kinna weird at first. But its a really quick and easy way to rough out a general shape. And no, I didnt intend to model a ram head LOL it just kinna went that way.
So this one was sketched out as ZSpheres, and then I made a unified mesh from it. This first image is just after unifying the mesh, with some smoothing to ease out the zsphere marks, and a little bit of deformation. You can see how crude it is….
After that, I deformed it a lot more, and this is the end result (you can click to enlarge)
Its not perfect…. it could use some further tweaking. But methinks he will make a nice detail somewhere.